Of Dice and Men
Audiobook & Ebook

Of Dice and Men by David M. Ewalt | Free Audiobook

By David M. Ewalt

Narrated by Rob Brinkmann

🎧 10 hours and 3 minutes 📘 Simon & Schuster Audio 📅 March 12, 2024 🌐 English
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About This Audiobook

Updated with an introduction by Joe Manganiello and extensive new content for the 50th Anniversary of Dungeons & Dragons, the fascinating and authoritative history of Dungeons & Dragons that “tracks D&D’s turbulent rise, fall, and survival, from its heyday in the 1980s…to the 21st century” (The Wall Street Journal), by award-winning journalist David M. Ewalt.

Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture, and 2014 marks the intriguing role-playing phenomenon’s 40th anniversary. Released decades before the Internet and social media, Dungeons & Dragons inspired one of the original nerd subcultures and is still revered by more than 30 million fans. Now, the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player.

In Of Dice and Men, David Ewaltdescribes the development of Dungeons & Dragons from the game’s origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s lasting impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences, “writing about the world of fantasy role-playing junkies with intelligence, dexterity, and even wisdom” (Ken Jennings). An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular form of collaborative entertainment.

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Quick Take

  • Narration: Rob Brinkmann handles David Ewalt’s blend of history and personal memoir naturally, giving the gaming anecdotes infectious energy without losing authority in the more journalistic sections.
  • Themes: Gaming subculture and its formation, the invention of collaborative storytelling, how moral panics shape popular culture
  • Mood: Enthusiastic and warmly nostalgic, with flashes of serious cultural analysis
  • Verdict: An unexpectedly rich listen for anyone curious about how a basement wargame became a cultural institution, whether or not you have ever rolled a d20.

I came to Of Dice and Men with a specific gap in my experience. I grew up around Dungeons and Dragons without ever actually playing it, my older brother had the books, my school friends had the arguments about character alignment, but I always watched from the edges. When I picked up David Ewalt’s history, now updated for the game’s 50th anniversary with a new introduction by Joe Manganiello, I was partly looking for an explanation of why D&D had such persistent gravitational pull for so many people across so many decades. Ten hours later, I had more of an answer than I expected, and it turned out to be a genuinely interesting one.

Ewalt is an award-winning journalist and a lifelong player, which gives him a dual credibility that most books about gaming subcultures lack. He is not writing from the outside with anthropological detachment, nor is he writing from so deep inside the community that he forgets to explain it. He occupies a useful middle ground: someone who genuinely loves the game and can also interrogate it with a journalist’s discipline.

From Wargame Miniatures to Cultural Phenomenon

The historical sections of the book are where Ewalt earns his journalist credentials most visibly. The story of how Gary Gygax and Dave Arneson developed Dungeons and Dragons from their shared background in military miniatures wargaming is one that even many dedicated players do not know in full detail, and Ewalt traces it with both rigor and narrative economy. The game’s origins in ancient European battlefield recreations, the evolution of the dungeon crawl format, the mechanics of character progression, all of this is laid out clearly and without condescension to listeners who may be entirely new to the subject.

The cultural chapters are equally strong. The moral panic of the 1980s, when D&D was linked in the popular press to satanism and teen suicide, gets thorough treatment that reads today as both alarming and faintly absurd in retrospect. Ewalt keeps the tone balanced, he does not mock the people caught up in those controversies, but he is clear-eyed about the mechanisms of moral panic and how they operated in this particular case. His account of how the game survived near commercial collapse and went on to shape the entire video game industry is genuinely surprising, even for those who lived through the period.

The Personal Game Within the History

What makes Of Dice and Men distinctive among gaming histories is the way Ewalt weaves his own active campaigns into the narrative. Rather than interrupting the history, these sections, in which he plays with a regular group and reflects on what the game means to him as an adult, ground the more abstract cultural analysis in something concrete and affectionate. The Wall Street Journal called the book a tracking of D&D’s turbulent rise, fall, and survival, and that description is accurate, but the personal dimension keeps it from feeling like a reference work in audio form.

One reviewer, a non-player approaching the book as a cultural curiosity, noted feeling as left out of the gaming culture as they do reading about Seattle Grunge, which is precisely the right response. Ewalt makes the world feel inviting rather than impenetrable. He describes D&D not merely as a game but as a technology for collaborative imagination, and that framing is genuinely illuminating for people who have never understood its appeal.

Rob Brinkmann Over Ten Hours

Rob Brinkmann is a reliable narrator for nonfiction of this kind, and he brings the right qualities to a text that shifts frequently between academic history, cultural criticism, and enthusiastic personal anecdote. He reads the gaming sessions with a lightness that prevents them from feeling like detours from the main argument, and his pacing through the denser historical material is steady without being monotonous. At just over ten hours, the audiobook is a comfortable length for the ground it covers, and Brinkmann’s consistency across the full runtime prevents the kind of listener fatigue that can afflict longer nonfiction listens.

The 50th anniversary edition’s updated content and Joe Manganiello’s introduction make this edition particularly worthwhile. Manganiello’s affection for the game and his observations about its cultural resurgence in the Critical Role era add a contemporary dimension that the original 2013 publication could not have included.

For Players, Former Players, and the Merely Curious

The book also does something that gaming histories rarely attempt: it takes seriously the question of why D&D endured the social stigma attached to it in the 1980s rather than collapsing under the weight of that hostility. Ewalt’s answer has to do with the depth of community the game creates, the fact that the campaign table is a space where collaborative imagination is taken seriously as an end in itself, which turns out to be unusually difficult to replace with anything else. That insight extends well beyond gaming, which is part of what makes this audiobook interesting to people who have never touched a polyhedral die in their lives.

Dedicated players will find it a satisfying chronicle of a game they love. Curious outsiders will find a genuine piece of pop-cultural history that explains far more than just D&D, it explains how communities form around shared imaginative practices, and why those communities endure through commercial failure and cultural condemnation. If you are interested in how subcultures develop, how moral panics work, or how collaborative storytelling became an industry, this audiobook has something substantive to offer. At $0.00 on Audible, it is a low-risk investment of curiosity.

Frequently Asked Questions

Does the 2024 audiobook edition include the 50th anniversary updates, and do they add meaningful content?

Yes, this March 2024 release is the updated 50th anniversary edition, which includes new content and an introduction by Joe Manganiello. The additions contextualize D&D’s current cultural moment, including the Critical Role phenomenon and the game’s mainstream resurgence, which the original 2013 edition could not have addressed.

Is Of Dice and Men accessible if you have never played Dungeons and Dragons?

Yes. Multiple reviewers who came to the book as non-players found it welcoming rather than exclusionary. Ewalt explains the game’s mechanics and vocabulary as he goes, and the cultural and historical material stands fully on its own merits without gaming experience.

How does Rob Brinkmann handle the sections where Ewalt narrates his own gaming sessions alongside the history?

Brinkmann brings a lighter register to the personal anecdotes without losing the text’s journalistic authority. The shifts between history and memoir feel natural under his narration rather than jarring, which matters significantly over ten-plus hours.

Is Of Dice and Men available as a free audiobook on Audible?

Yes, it is currently listed at $0.00 on Audible. As with all free audiobook listings, availability and pricing may change, so check the Audible page directly before downloading.

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What Listeners Are Saying

★★★★★

'Of Dice and Men' Gives D&D gamer's hope in a world of Experience points and Levels…Reality!

Thank you David for 'Of Dice & Men' Your book was long overdue to be written for both gamers and non-gamers alike. I've been playing D&D since I was 12 years old and now I'm well into my 40's and yes proudly still proudly playing D&D whenever time permits. I…

– Michael F. Bonitatis
★★★★☆

How Gygax and Arneson Changed the World

It’s a nice time to be a fan of pen-and-paper roleplaying games. RPGs are having a minor renaissance, thanks to a combination of gamer nostalgia and more people realizing it’s fun to get together and play games.So here’s David Ewalt (billed on the cover as a Level 15 cleric) and…

– Scott Slemmons
★★★★★

Delve Into the Dungeons Of A Unfamiliar Culture

I approached this with a little caution as I somehow never played D&D, probably because I was too busy with my comic books and models of the Enterprise 1701-D. David is an excellent guide for the D&D uninitiated. I imagine that if you were or are an avid player, this…

– Michael Maiello
★★★★★

Fun, informative, and worth reading from cover to cover for RPG (D&D) curious and veterans alike

A great read! Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It, is a wonderfully immersive look at how tabletop role playing games are enjoyed, along with an interestingly informative history of how tabletop gaming became the tabletop role playing game, Dungeons &…

– DoingStuffWithTech
★★★★★

Unique and interesting

Very interesting. Read it cover to cover in two days.

– Mike G
Alexandra Reed

Written by Alexandra Reed

Founder & Literary Critic